HiTEM3D · Model guide
Use a single reference or consistent views to create a detailed 3D asset with Hi3D 3.0. Choose geometry or textured output, then inspect the mesh at its intended scale.
Use one clear image or up to four views. For a reference set, keep proportions, colors and accessories consistent, and include useful side or back angles. The creator also accepts one image in multi-view mode; extra views should add information, not repeat the same crop.
The creators use the 2048 Quality geometry setting. It does not specify texture size or printing accuracy. The face target ranges from 100,000 to 2 million for one image, and up to 5 million in the multi-view creator.
Use geometry-only, textures, or textures with PBR materials. Check both the mesh and material seams before reducing the face count. For a print, also review wall thickness and closed surfaces; detailed rendering alone cannot confirm printability.
This page covers Hi3D's general v3.0 model, also named Hitem3D v3 by hosted tools. It is distinct from earlier versions and the separate portrait models. Quady3D offers current single-image and multi-view creators for 3.0.
Use one image in the image creator. The multi-view creator accepts one to four images; two or more distinct views can show surfaces a single image hides. Keep the same subject, pose, colors and proportions across the set.
No. It identifies a geometry-resolution option. Texture and PBR choices control surface appearance separately. Inspect the actual geometry and material files; the setting does not guarantee dimensional accuracy or a printable model.
Not in Quady3D's current Hi3D 3.0 creators. Start with an image or a consistent reference set. Use the text-to-3D guide to choose a model that generates directly from a prompt.
Our saved cases are GLB files. The current Hi3D multi-view creator also offers OBJ, STL, FBX and USDZ output choices. Download the files returned by your completed job, and inspect scale and materials in the software that will use them.
Geometry-only, textures and PBR have different credit costs. The workspace shows the total for your selected output before you generate.