Tencent · Model guide
Create a 3D draft from one image, a text prompt or a sketch. Choose geometry and material settings, then inspect the complete model before using it.
Use one clear image for a specific object, text for a new idea, or line art in the separate sketch creator. Extra views require a model with a multi-view input.
The image creator offers a face target from 40,000 to 1.5 million. Start with the detail your project needs; inspect the actual output rather than treating the target as a guaranteed face count.
The default image setting creates a textured model with PBR off. Geometry-only removes textures, while optional PBR changes the cost. Rotate the saved file to inspect hidden surfaces, thin parts, UV seams and material maps.
| Version | Input | Choose for |
|---|---|---|
| Image · Text · Sketch | Face target and material choices | |
| Image · Text | Simple textured drafts | |
| Image · Text · Multi-view | Separate Pro creator controls | |
| Image | Local code and weights; saved cases only here |
Hunyuan3D 3.0 is a Tencent model for generating 3D assets. Quady3D offers image and text creation plus a separate sketch workflow. The controls and costs shown here describe these Quady3D workflows.
This page uses Hunyuan3D v3 to mean the 3.0 model. Hunyuan3D 3.1 Rapid, 3.1 Pro and the earlier 2.1 release are separate versions with different inputs and controls.
New accounts receive starter credits after email verification. Each generation uses credits; the workspace shows whether your balance covers the selected geometry and material settings.
The 3.0 creator on this page accepts one image. Quady3D's multi-view creator lists its own selectable models, including Hunyuan3D 3.1 Pro. A family's documented capabilities do not make every version support the same input.
Yes. These are our saved case files for the displayed workflows. Open a case to rotate its GLB, inspect its recorded image or prompt where available, and download the model. Separate cases use different inputs and are not a controlled quality or speed benchmark.
Check the exported file first. Printing needs closed surfaces, suitable thickness and physical scale. Games may need mesh, UV, material, pivot and collision cleanup. A textured preview alone does not establish readiness.