Quady3D

AI Mesh Segmentation

Separate an existing 3D model into mesh parts. Inspect the pieces before further editing or reusing them in Blender. See a saved example ↓

Add a model to start

Upload a model, choose an example, or select a model from History.

  1. Choose a source model

    Upload a supported file or load the robot or character example. Select a processing model that accepts your format.

  2. Set the split options

    Choose the general detail level or available character template. Check the displayed credits before starting the task.

  3. Inspect the parts

    Review the returned model in the parts view. Check the boundaries and export supported output for your next editing step.

One source, separately inspectable meshes

See a model become separate mesh parts

Inspect a robot separated into twelve meshes and a character separated into six body regions. Display colors identify the returned pieces so you can review the boundaries before editing in Blender.

Robot · 1 source meshNeutral geometry render of the original robot before AI mesh segmentation
One source mesh. The neutral display makes the original geometry easy to compare.
Robot · 12 returned meshesActual segmented robot geometry rendered with a different display color for each of its twelve meshes
Saved General / Medium split. Colors identify individual returned meshes and their boundaries.
Character · 1 source meshNeutral render of the original full-body character as a single mesh
Original character. Check the pose and the regions you want to work on separately.
Character · 6 returned meshesSaved full-body character split into six meshes with separate display colors
Saved character split. Review the head, torso, arms and legs before changing materials or preparing a rig.
Robot
1 → 12 meshes
Character
1 → 6 meshes
Display colors
Identify returned meshes
Next step
Inspect and edit in Blender
How this example was made

Robot · general split

The saved robot uses Hi3D Split with General split and Medium detail. Choose Robot in the tool to inspect the source and the returned parts from different angles.

Character · body regions

The saved character uses the character template with six body regions and no joints. Choose Full-body character in the tool to inspect the actual saved result. Boundaries and returned parts vary with the source.

Rendered directly from the existing source and result GLBs. Each pair uses the same camera angle and studio setup, with each model centered and fitted for display. Neutral shading and per-mesh display colors help inspect geometry; the colors are not a retexture result.

From one object to individual pieces

Inspect each part before the next edit

Use part separation when you need to work on an existing model one piece at a time. Review shared edges, grouping and materials before reusing the parts in a scene or passing them to another tool.

Inspect separate pieces

Break up an AI-generated prop or character and inspect the returned meshes individually. Use the parts view to see where the model was separated.

Prepare for further editing

Bring the result into Blender to rename parts, refine boundaries and assign materials. Check shared edges and part placement before assembling the asset.

Choose the right split

General detail settings and character templates offer different ways to group a model. The source geometry and selected model affect the output.

Choose the right workflow

Separate a prop or character into parts

Use AI mesh segmentation to inspect and edit individual meshes. Check boundaries and materials before reusing them.

Reduce the source model's polygon count

Use Remesh when you need a different face budget or topology rather than separate pieces. Simplify an existing model →

Make an exact cut for printing

Use a slicer or mesh editor for a positioned plane cut and alignment connectors. AI part separation does not guarantee these features.

Formats, compatibility and processing limits
Processing limits
Part separationThis is AI-based separation into meshes. The output may need cleanup and does not provide guaranteed semantic labels or stable part identifiers.
Cutting an oversized printThis is not a plane-cut STL editor with custom cut positions and guaranteed alignment pins. Use a slicer or mesh editor for precise printable cuts.
Input formatsHi3D Split accepts GLB, OBJ and STL. Hunyuan Part Splitter accepts FBX with a 30,000-triangle limit. Check the selected model's current limits.

Questions about AI Mesh Segmentation

What is 3D mesh segmentation?

Mesh segmentation groups an existing mesh into parts that can be inspected or edited separately. This tool uses AI-based part separation; it does not segment medical images or create a new 3D object from a photo.

Can I split a 3D model into editable parts?

Yes. The tool separates supported source models into multiple meshes. Inspect the result and refine it in a 3D editor when exact boundaries or named components matter.

Can I split an STL file?

Hi3D Split accepts STL as well as GLB and OBJ. It performs model-part separation. For a precise planar cut, printer-bed tiling or alignment connectors, use a slicer or dedicated mesh editor.

Can I separate a character's body parts?

Character templates are available on supported models. A saved example contains six body-region meshes. Results depend on the input and are not a replacement for checking anatomy, joints or rigging.

More questions (2)
Will the pieces be ready for a game engine?

Review them first. Names, origins, scale, materials, collision and any animation need to be checked in Blender and your engine. A separated mesh is one step in preparing a reusable asset.

Is splitting free?

New AI splitting tasks use credits. You can inspect the available controls and saved examples before running. The selected model's cost is shown before submission.