Quady3D

glTF to GLB Converter

Pack your glTF, BIN and textures into one GLB.

Free · No account needed

Your model

100 MB max

Files stay on your device · include all resources or a ZIP

Sample preview
The same original ceramic display in a three-file glTF package. The tool embeds its buffers and texture.
  1. Add your files

    Choose a file or try a sample.

  2. Convert locally

    Include any textures and companion files.

  3. Preview & download

    Check the actual output before saving.

Try a real example

Three files become one delivery
Three files become one deliveryA scene, geometry buffer and texture in one ZIP.Download separate glTF package ↓
An animated resource package
An animated resource packageAnimation and skin data stay with the model.Download animated glTF package ↓
Format support & compatibility
Supported behavior and limits
glTF JSONScene, nodes, materials and animation declarations are retained
BIN buffersCombined with aligned buffer offsets
PNG, JPEG, WebP & KTX2 imagesEmbedded without image recompression
Resource packagingChanges; this is not mesh reduction

Original Quady3D AI examples · digital renders. Files and license.

Troubleshooting

Missing model.bin

The JSON alone is not a complete model. Include the named buffer from the same export.

Missing a texture folder

Use the complete export folder in a ZIP. Remote images need to be downloaded by you and referenced locally.

The file is not much smaller

GLB changes delivery packaging. For actual geometry or texture optimization, use the GLB compressor after packing.

Questions

What is the difference between glTF and GLB?

glTF commonly uses a JSON file with separate buffers and images. GLB puts the JSON and binary resources in one binary file. This tool changes packaging rather than remodeling the asset.

Does glTF to GLB with textures also preserve animation?

The packer retains original animation, skin, morph and extension declarations and copies their buffers. It does not load and rebuild the scene to perform conversion. The receiving viewer still needs support for the asset’s extensions.

How do I convert glTF + BIN to GLB?

Only when its buffers and images are embedded as data URIs. Otherwise include every referenced BIN and image file. Missing resources stop conversion with their path shown.